Steam SMS Verification Numbers
Real carrier numbers that Steam accepts. One-time codes from $0.40, or a dedicated number from $16.99/mo that stays yours. No KYC, crypto accepted.
Get a Steam number- Dedicated
- $16.99
- per month, from
- One-time
- $0.40
- single code
- Stock
- Live
- 1 country
Steam one-time and rental prices
Pay once for a single code, or rent the number for a few days in case Steam asks again. Numbers are United States carrier lines and work for Steam worldwide.
- One-time code
- $0.40
- one verification
- 3-day rental
- $1.50
- receive any number of codes
- 7-day rental
- $2.35
- receive any number of codes
- 30-day rental
- $3.75
- receive any number of codes
Prices updated
Keep the same Steam number every month
Steam ties each account to one number and can ask for a new code after a device change. A number that stays yours keeps the account reachable.
- Assigned only to you, never shared or recycled
- Unlimited verifications across most platforms
- Same number for re-logins, new devices and recovery
- One flat monthly price, cancel any time
Australia$32.99/mo
Germany$44.99/mo
Hong Kong$26.99/mo
Italy$29.99/mo
United Kingdom$16.99/mo
United States$19.99/mo
Prices update live. Each country page lists the carriers and platforms covered.
What Steam requires from a number
- Non-VoIP required
- Yes. VoIP ranges are rejected or limited.
- Number reuse
- One account per number. Use a fresh number for each account.
Steam expects a mobile number on a real carrier range. VoIP and virtual numbers are the most common reason a code never arrives or the number is refused at the add-phone step. Treat one number as belonging to one account: attaching the same line elsewhere is how people lose access to the first account's Steam Guard and recovery path.
The number is half the signal
Steam checks the connection alongside the number. A mobile proxy keeps every signup and login on a real carrier IP, so the account you verify here looks consistent from day one.
Proxies for SteamAI agents
An agent can handle Steam verification
An AI agent can rent the Steam number, poll for the incoming message and read the parsed code through VoidMob's open-source MCP server, with no dashboard round trip. Works with Claude, Codex and any MCP client.
Verifying Steam with a real carrier number
Steam uses a phone number in two different places, and confusing them is why most people think the SMS is broken. Login codes go to the address on file when email Steam Guard is active, while the number you attach in account details is used for SMS Steam Guard codes, account recovery and the confirmations tied to trading and Market activity. If you added a number but codes keep landing in email, the account is still on email Steam Guard, not SMS.
The number has to look like a normal carrier line. Steam checks the range behind the number, so VoIP and virtual endpoints are refused or silently drop the message. VoidMob issues non-VoIP carrier numbers in three shapes: a one-time OTP that stays active for 15 minutes and auto-cancels with a full refund if no code arrives, a multi-day rental you keep for 3, 7, 14 or 30 days with messages received automatically, and a dedicated monthly line you own outright. One-time OTP and rental catalog numbers are US numbers; the dedicated monthly line is the option offered per country.
Pick the tier by how long the number needs to outlive the signup. A one-time OTP from $0.40 clears a single verification step. If the number is the recovery anchor for an account you intend to keep, and especially one holding a library, inventory or Market history, a dedicated monthly line is the only tier that is still yours next year: United States runs $19.99 per month, United Kingdom $16.99. Rentals sit in between when you need a number for a few days of confirmations and then no longer care about it.
Get a Steam code in seconds
One-time numbers from $0.40, dedicated lines from $16.99/mo.Automatic refund if no code arrives.
Frequently Asked Questions
Common questions about Steam verification numbers.